Table Of Contents

Lab Setup
The Data CD
Cells:
Chapter 1: Building InRoads Overview
Section 1 - Exploring InRoads
Mastery of the Evaluation and Debugging Skills
Introduction to the InRoads Model
Chapter 2: Project Defaults, InRoads Options
Section 1 - Project Defaults
Section 2 - InRoads Options
Imperial vs. Metric
Chapter 3: Introducing InRoads Surfaces
Section 1 - History
The Early days
The 3D Terrain Model
The Intelligent Engineering Model
Section 2 - The InRoads DTM: Terrain and Engineering Modeling
“Traditional” Terrain Modeling
DTM Point Types and Triangulation
The Feature-Based Engineering Model
The Implications of Intelligence
How InRoads Implements Features
Adding the Intelligence
Section 3 - Creating Surfaces through Importing
The Import Surface form
Creating a New Surface
Importing Features from a Text File
Importing Random Points
Importing Breaklines
Triangulating the Surface
Adding Graphical Spot Elevations
Bounding the Surface
Maximum Triangle Length
Exterior Boundary
Importing Underground Utilities
Section 4 - Other Important Commands
Oops: Deleting Features
Chapter 4: Building Horizontal Alignments:  the Basics
Section 1 - Managing Geometry
Communication
Self-Documentation
Naming Conventions
Organizing Geometry
Object “Status”
“All in One” or Segregated by Area or Phase?
Section 2 - Building Practice Alignments
Creating New Geometry
Creating Horizontal Alignments
Building Horizontal Alignments with the Horizontal Curve Set tools.
Saving the Geometry Project
File Compatibility
Clarification: The Identify Alignment End prompt
Insert PI, Move PI and Delete PI
Insert PI
Move PI
Delete PI
Section 3 - Project Lab: Creating Road Alignments
Chapter 5: Building Vertical Alignments:  the Basics
Section 1 - Creating the Profile
Scaling Text
Creating a New Vertical Alignment
Section 2 - The Vertical Curve Set commands
Add [Vertical] PI
Defining Vertical Curves
Chapter 6: Introducing Roadway Modeling
Section 1 - Roadway Modeling Overview
Typical vs. “Deviations from Typical”
Roadway Modeling in InRoads
InRoads Typical Sections
“Dropping Templates”
Section 2 - Exploring Typical Sections in a Library
Loading the “Building InRoads” Typical Section Library
Explore the Typical Section Library
Reviewing Template Information
Section 3 - Modeling a Roadway using Express Modeler.
Running Express Modeler
Section 4 - Managing the Newly Created Surfaces
Safeguarding Surfaces
Surface Management Techniques
Managing the new Proposed Surfaces
Adding Information to the Features
Chapter 7: Running Roadway Models
Section 1 - Introducing the Roadway Modeler
Section 2 - Roadway Libraries and Roadway Definitions
Running Roadway Modeler for a Simple Roadway Definition.
Section 3 - Transitioning Templates
How Transitioning Templates Works
Exploring a Roadway Definition with Transitioning
Building a New Roadway Definition with Transitions.
Setting Defaults
Section 4 - CatchPoint Methods
Preview Lab: Replacing the Template Method with a Decision Table
Overview of Catch Point Methods
Templates
Cut/Fill Tables
Material Tables
Decision Tables
Exercise: Left and Right Decision Tables
Chapter 8: Surface Editing Tools
Section 1 - Merging Surfaces
Destination and “Intermediate” Surfaces
Retain All Original Surface Points
Retain Features Excluded from Triangulation
Add Design Surface Edge as Breakline
Included Design Surface Features frame
Section 2 - Generate Longitudinal Feature
The Main Controls
Section 3 - Generate Sloped Surface
Tying into the Existing Surface
Section 4 - Adding the Daylight Features to the design surface.
Chapter 9: Building a Site
Section 1 - The Major Design commands
Place Feature
Edit Feature Point
Generate Longitudinal Feature
The Main Controls
Generate Sloped Surface
Copy Portion of Surface
The Project Line to Surface command
Partial Delete
Chapter 10: Introducing Superelevation
Section 1 - Superelevation Overview
Section 2 - Building Superelevation
Defining Template Superelevation Ranges
Creating New Superelevation Definitions
Calculating Rates
Superelevation Methods
Curve Limits
Defining Superelevation Transitions
Section 3 - Verification and Debugging
Cross Sections
Chapter 11: Introduction to Building Templates
Section 1 - Template Overview
The Edit Template form
Exploring the Segments
Edit Modes
Managing Transition Control
Transition Control Points
Superelevation Settings
Section 1 - Building New Templates
Copy and Edit vs. Creating from Scratch
Building Templates from Scratch
Creating the Template
Creating Template Layers
Defining Segments
Superelevation.
Chapter 12: Introducing Decision Tables
Section 1 - Overview
Section 2 - Reducing the Engineering
Section 3 - How Decision Tables Work
Decision Table Record Controls
Targets
Other controls
Decision Table Logic
Building, Evaluating and Debugging
Section 4 - Lab: Building a Decision Table
Section 5 - Revisiting the Engineering in Decision Table Terms
Chapter 13: Horizontal and Vertical Element Geometry
Section 1 - How the Horizontal Element Commands work
Display the Horizontal Alignment Toolbar.
Integrity
Forms and Prompts
Starting Simple:  Add Fixed Line
The Edit Horizontal Element command
The Add Fixed Curve command
“Directionality”
Changing Element Direction
The Add Floating Line Command
The Add Floating Curve Command
The Define Spiral command
The Delete Horizontal Element Command
The Check Integrity command
“Real” Lab: Cross-Valley Canyon
Section 2 - Vertical Element Commands
Chapter 14: Utilities
Section 1 - Utility Creation Concepts
Defining the Intelligence
Vertical Location
Managing Utilities
Displaying in Profile and Cross Section
Section 2 - Using the Place Feature command
Section 3 - Importing from Graphics
Providing Approximate Elevations (only if necessary)
Lab